;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
4       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
6       ; City size for first unhappiness at Chieftain level
10      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
12      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this
9       ; Communism pays support for all units past this
12      ; Fundamentalism pays support for all units past this
4       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
40      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Wizardry,  5,-1,  Rad, ToG, 0, 4    ; AFl	0
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Munition Armour,    3,-2,  Stl, Rob, 1, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Theory of Magicka,  4,-1,  ToG, Phy, 2, 3    ; Ato
Municipality,       6,-1,  Cor, Stl, 3, 1    ; Aut	5
Banking,            4, 1,  Tra, Cmp, 1, 1    ; Ban
Bridge Building,    4, 0,  Mas, Cst, 1, 4    ; Bri
Chain Armour,       6,-1,  CA,  nil, 1, 0    ; Bro
Ceremonial Burial,  5, 0,  X3,  nil, 1, 2    ; Cer
Chemistry,          5,-1,  Med, Uni, 2, 3    ; Che	10
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
King's Laws,        4, 1,  Cmp, Mon, 1, 3    ; CoL
Armour Crafting,    5,-1,  X2,  War, 2, 0    ; CA
Paddle Steamers,    5,-1,  SE,  Met, 3, 3    ; Cmb
Agrarianism,        5, 0,  Ind, Phi, 2, 2    ; Cmn	15
Law and Customs,    4, 1,  Wri, nil, 1, 2    ; Cmp
Advanced Gunpower,  7,-1,  Met, MP,  3, 0    ; Csc
Large Buildings,    4, 0,  Mas, Cur, 1, 4    ; Cst
Trading Companies,  4, 0,  Ind, Eco, 3, 1    ; Cor
Currency,           4, 1,  X2,  nil, 1, 1    ; Cur	20
Democracy,          5, 1,  Ind, Rep, 3, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Lightning Control,  4, 0,  ToG, Phy, 0, 4    ; E1
Civic Bureacracy,   4, 1,  Aut, Uni, 3, 1    ; E2
Engineering,        4, 0,  Whe, Cst, 2, 4    ; Eng	25
Alchemy,            3, 1,  Che, U2,  2, 3    ; Env
Espionage,          2,-1,  Eco, Ldr, 3, 2    ; Esp
Land Engineering,   5, 0,  Eco, Eng, 2, 4    ; Exp
Feudalism,          4,-1,  Mon, Tra, 1, 4    ; Feu
Battle Wizardry,    4,-1,  Rad, Chi, 0, 4    ; Fli	30
Theocracy,          3,-2,  The, Feu, 1, 2    ; Fun
Aetherius Fusion,   6,-1,  NP,  nil, 0, 4    ; FP
Armoured Horsemen,  5,-1,  Stl, Hor, 1, 0    ; Gen
Peasant Militia,    4, 1,  Feu, War, 1, 0    ; Gue
Gunpowder,          8,-2,  Inv, Env, 3, 0    ; Gun	35
Horseback Riding,   4,-1,  X6,  nil, 0, 0    ; Hor
Industry,           6, 0,  Min, Eco, 3, 3    ; Ind
Invention,          6, 0,  Uni, Too, 3, 4    ; Inv
Lamellar Armour,    5,-1,  Bro, War, 2, 0    ; Iro
High Chivalry,      6,-1,  Tac, The, 1, 0    ; Lab	40
Asari Horse Riding, 0, 0,  no,  no,  0, 0    ; Las
Knightly Orders,    4,-1,  Chi, CoL, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, Cmp, 1, 3    ; Lit
Crafted Tools,      5, 1,  Rob, CA,  2, 4    ; Too
Heavy Frigates,     4,-1,  Nav, Gun, 1, 3    ; Mag	45
Map Making,         6,-1,  Alp, nil, 0, 3    ; Map
Brick Construction, 4, 1,  Pot, nil, 1, 4    ; Mas
Replaceable Parts,  5, 1,  Ind, Inv, 3, 3    ; MP
Mathematics,        4,-1,  Alp, Mas, 1, 3    ; Mat
Medicine,           4, 0,  Phy, Tra, 2, 3    ; Med	50
Metallurgy,         6,-2,  Gun, Uni, 2, 3    ; Met
Magick Engine,      4, 1,  E1,  Inv, 3, 3    ; Min
Pistoliers,         7,-1,  Gun, Gen, 3, 0    ; Mob
Monarchy,           5, 1,  Cmp, PT,  1, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT	55
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Otherworldly Power, 6,-1,  Sth, Min, 0, 4    ; NF
Magicka Maelstrom,  6,-1,  NF,  nil, 0, 4    ; NP
Philosophy,         6, 1,  Lit, Mys, 1, 2    ; Phi	60
Physics,            4,-1,  Uni, Lit, 1, 3    ; Phy
Scholastic Study,   4, 1,  Lit, Mys, 1, 3    ; Pla
Imperial Legions,   0, 0,  no,  no,  1, 0    ; Plu
Ritualism,          4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot	65
Wizardry,           5,-1,  U2,  PT,  0, 4    ; Rad
Iron Roads,         6, 0,  Ind, Bri, 3, 4    ; RR
Doomsday Weapon,    8,-1,  FP,  NP,  0, 4    ; Rec
Magick Potions,     4, 0,  Env, Rad, 0, 4    ; Ref
Improved Farming,   3, 1,  Feu, San, 1, 4    ; Rfg	70
The Republic,       5, 1,  Ldr, Eco, 3, 2    ; Rep
Mechanics,          5, 1,  Eng, Mat, 2, 4    ; Rob
Advanced Siegecraft,6,-2,  Met, Tac, 3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 4    ; San
Seafaring,          4, 1,  Map, Pot, 1, 4    ; Sea	75
Weapon Enchantment, 4,-1,  Fli, CA,  0, 4    ; SFl
Etymologicalism,    4, 1,  Sup, AFl, 0, 4    ; Sth
Steam Frigates,     4,-1,  Inv, X7,  3, 3    ; SE
Steel Plate Armour, 4,-1,  Iro, Eng, 1, 0    ; Stl
Temporal Phylogeny, 4, 1,  Uni, Rad, 0, 4    ; Sup	80
Knightly Tactics,   5,-1,  Ldr, Stl, 1, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Arcanum Theory,     4, 0,  Rad, Uni, 2, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Pla, Phi, 1, 3    ; Uni	85
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
Wheeled Carts,      4, 1,  X6,  nil, 1, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Magicka Research,   1, 0,  Rad, nil, 0, 4    ; ...
Study of Magick,    3, 0,  X4,  Lit, 0, 4    ; U1	90
Magick Colleges,    3, 0,  U1,  Tra, 0, 4    ; U2	91
Warrior Cults,      0, 0,  no,  no,  0, 0    ; U3	92
Advanced Archery,   4,-1,  Mat, War, 0, 0    ; X1	93
Metalwork,          4, 1,  nil, nil, 1, 4    ; X2	94
Paganism,           3, 0,  nil, nil, 0, 2    ; X3	95
Primitive Magick,   3, 0,  X3,  Wri, 0, 4    ; X4	96
Animal Speech,      3, 0,  Rad, X6,  0, 4    ; X5	97
Domestication,      3, 0,  nil, nil, 1, 4    ; X6	98
Large Ship Hulls,   4,-1,  Mag, Met, 1, 3    ; X7	99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,	1
Castle,                   30, 0,    Mas,	2
Training Grounds,         4,  1,    Mas,	3
Granary,                  6,  1,    Pot,	4
Temple,                   4,  1,    Cer,	5
MarketPlace,              8,  0,    Cur,	6
Library,                  8,  1,    Wri,	7
Dungeons,                 8,  1,    Cmp,	8
City Walls,               8,  0,    Cst,	9
Well,                     8,  2,    Cst,	10
Bank,                     12, 0,    Ban,	11
Holy Shrine,              12, 3,    MT,		12
University,               16, 3,    Uni,	13
Medicine Shop,		  10, 2,    Med,	14
Theatre,                  10, 4,    Lit,	15
Smithy,                   26, 4,    CA,		16
Iron Works,               32, 5,    Ind,	17
Wizard Tower,             16, 4,    Rad,	18
Bath House,               10, 2,    San,	19
Windmills,                10, 4,    Eng,	20
Water Mill,               12, 3,    Rob,	21
Smelting Furnace,         18, 3,    Met,	22
Trade Agreement,          18, 0,    Eco,	23
Sewer System,             12, 2,    San,	24
Farming Market,           10, 1,    Rfg,	25
Road Tax,                 12, 0,    E2,		26
Magick Laboratory,        16, 3,    AFl,	27
City Guard,               10, 2,    CoL,	28
Sea Fortress,             8,  1,    Gun,	29
Royal Joust,              22, 2,    Chi,	30
Harbor,                   6,  1,    Sea,	31
Shipwright,               16, 3,    Mag,	32
Teleport Chamber,         12, 1,    ToG,	33
City Prefecture,          11, 2,    Cmn,	34
Naval Port,               8,  3,    Nav,	35
Not Used,                 0,  0,    no,
Not Used,                 0,  0,    no,
Not Used,                 0,  0,    no,
Collect Gold,             60, 0,    Cur,
Crop of the Kingdom,      30, 0,    Pot,
Arena of the Mighty,      30, 0,    Mas,
Circus Imperious,         40, 0,    Cst,
Lighthouse,               30, 0,    Map,
Great Library,            40, 0,    Lit,
Immortal Prophet,         40, 0,    Mys,
Defenders of the Realm,   40, 0,    Hor,
Armoury of Excellence,    40, 0,    Iro,
Crusade of Steel,         40, 0,    Chi,
King's Courtiers,         30, 0,    CoL,
Deacon of the Realm,      40, 0,    MT,
Wizard's Observatory,     40, 0,    Rad,
Hero's Expedition,        50, 0,    Sea,
Sword of Fate,            60, 0,    SFl,
Dwarven Hammer of Craft,  60, 0,    Inv,
Ring of Power,            60, 0,    Ato,
Grand Wizard's Grimoire,  80, 0,    AFl,
Alchemist's Gold,         70, 0,    Env,
Scrolls of the Sage,      60, 0,    U1,
Law of the King,          40, 0,    Lab,
Staff of Great Peace,     60, 0,    Fli,
Citizen Soldiers,         50, 0,    Rep,
Not Used,                 0,  0,    no,
First Doomsday Drone,     80, 0,    Rec,
United Realms,            80, 0,    E2,
Not Used,                 0,  0,    no,
Wizard's Farsight,        90, 0,    ToG,
Potion of Health,         70, 0,    Ref,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Rad,        ; Great Library
nil,        ; Oracle
Chi,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
E2,         ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,        Exp, 0,  1.,0,  0a,0d,  1h,1f,  4,0,  5, nil, 000000000000000
Engineers,       nil, 0,  2.,0,  0a,0d,  1h,1f,  4,0,  5, Exp, 000000000000000
Spearmen,        Iro, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Defenders,       Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Iro, 000000000000010
Archers,         X1,  0,  1.,0,  3a,1d,  1h,1f,  3,0,  1, Bro, 000000000000000
Legion,          Gen, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  0, Plu, 000000000000100
Pikemen,         Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Musketmen,       Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Fanatics,        nil, 0,  1.,0,  6a,2d,  1h,2f,  3,0,  0, Fun, 000100000000000
Armed Peasants,  nil, 0,  1.,0,  0a,1d,  7h,1f,  2,0,  1, Gue, 000001000000010
Musketeers,      Csc, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Mob, 000010000000000
Riflemen,        nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000010000000000
Cavalier,        nil, 0,  1.,0,  4a,2d,  1h,1f,  6,0,  0, Amp, 000010000000100
Knight Pikemen,  Mob, 0,  1.,0,  1a,3d,  1h,1f,  6,0,  1, Ldr, 000010000000000
Knight Infantry, Csc, 0,  3.,0,  4a,4d,  1h,1f,  5,0,  0, Lab, 000000000000100
Horsemen,        Gen, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Cavalry,         Mob, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Gen, 000000000000000
Horse Archer,    Mob, 0,  2.,0,  2a,2d,  1h,1f,  3,0,  0, Las, 000000000000010
Knights,         Ldr, 0,  2.,0,  5a,1d,  2h,1f,  4,0,  0, Chi, 000000000000000
Knights Bachelor,Tac, 0,  2.,0,  5a,2d,  2h,1f,  4,0,  0, Ldr, 000000000000000
Knights Templar, Lab, 0,  2.,0,  6a,2d,  2h,2f,  5,0,  0, Tac, 000000000000000
Knights Paladin, Csc, 0,  2.,0,  7a,3d,  2h,2f,  6,0,  0, Lab, 000000000000000
Horse Musketeer, nil, 0,  3.,0,  8a,3d,  2h,3f,  8,0,  0, Mob, 000000000000000
Catapult,        Gun, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Bombard,         Met, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Gun, 000000000000000
Cannon,          Roc, 0,  1.,0, 10a,1d,  2h,2f,  4,0,  0, Met, 000000001000000
Artillery,       nil, 0,  1.,0, 12a,2d,  2h,2f,  5,0,  0, Roc, 000000001000000
Wizard,          AFl, 0,  1.,0,  3a,4d,  4h,1f,  7,0,  1, Rad, 000001000000010
Master Wizard,   nil, 0,  2.,0,  4a,5d,  4h,1f,  8,0,  1, AFl, 000001000000010
War Wizard,      SFl, 0,  2.,0,  9a,4d,  4h,1f,  8,0,  0, Fli, 000001000000010
Grand War Wizard,nil, 0,  2.,0, 10a,5d,  4h,1f,  9,0,  0, SFl, 000001000000010
Zunic Horsemen,  Hor, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, U3,  000100000000001
Galley,          Sea, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Longboat,        Nav, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Sea, 000000000100000
Galleon,         Mag, 2,  4.,0,  0a,2d,  2h,1f,  5,4,  4, Nav, 000000000000000
Frigate,         Mag, 2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Nav, 000000000000000
Grand Galleon,   Mag, 2,  4.,0,  0a,2d,  2h,1f,  7,6,  4, Eco, 000000000000000
Man-O-War,       X7,  2,  6.,0,  6a,4d,  2h,1f,  6,0,  2, Mag, 000000000000000
Schooner,        X7,  2,  6.,0,  0a,3d,  2h,1f,  7,6,  4, Mag, 000000000000000
Ship-of-the-Line,Cmb, 2,  7.,0,  8a,5d,  3h,2f,  8,1,  2, X7,  000000001000001
Brigantine,      SE,  2,  7.,0,  0a,4d,  3h,1f,  8,7,  4, X7,  000000001000001
Steam Ship,      nil, 2,  8.,0,  0a,6d,  3h,3f,  9,8,  4, SE,  000000001000001
Ironclad,        nil, 2,  9.,0, 12a,8d,  3h,3f, 11,1,  2, Cmb, 000000001000001
Raven Scout,     nil, 1,  6.,1,  1a,1d,  2h,2f,  4,0,  3, X5,  000000000010001
Pretoran Emperor,nil, 0,  1.,0,  0a,0d,  1h,1f,  3,0,  1, no,  000000000000010
Doomsday Drone,  nil, 1, 20.,1, 99a,0d,  1h,1f, 16,0,  0, Rec, 001000000000000
Envoy,           Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,             nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,         Eco, 0,  1.,0,  0a,0d,  1h,1f,  5,0,  7, Tra, 000000000000010
Merchant,        nil, 0,  2.,0,  0a,0d,  1h,1f,  5,0,  7, Eco, 000000000000010
Scout,           Ind, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Gen, 000001000000010
Crossbowman,     nil, 0,  1.,0,  4a,1d,  1h,2f,  4,0,  0, X1,  010010000000001
Swordsmen,       Chi, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  0, War, 000000000000100
Wild Wolf,       nil, 0,  3.,0,  3a,1d,  1h,1f,  1,0,  0, no,  000001000000000
Baronic Consul,  nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  1, no,  000000000000010
Asari Sultan,    nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  1, no,  000000000000010
Valkan King,     nil, 0,  2.,0,  7a,2d,  3h,1f,  3,0,  0, no,  000000000000010
Zunic Sun King,  nil, 0,  2.,0,  6a,3d,  3h,1f,  3,0,  1, no,  000000000000010
Prince,          nil, 0,  2.,0,  7a,3d,  3h,1f,  3,0,  0, no,  000000000000010
King,            nil, 0,  2.,0,  9a,4d,  3h,1f,  3,0,  1, no,  000000000000010
Grand Duke,      nil, 0,  2.,0,  4a,3d,  3h,1f,  6,0,  0, no,  000000000000010
Princess,        nil, 0,  2.,0,  8a,2d,  3h,1f,  3,0,  1, no,  000000000000010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,2,2,
Horses,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Boar,       2,3,  3,2,0,
Ores,       2,4,  1,2,1,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Dragon Bone,2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Magick Pool,1,2,  0,2,6,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Cotton,     2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Frost Resin,2,2,  0,4,2,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Large Fish, 1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Agrarianism,    Workmate,    Workmate
Theocracy,      High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Legate, Domina, 2, Procurator, Mystrix, 4, Dictator, Dominatrix, 6, Emperor, Empress
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  0,  1, -1,     1, Sultan, Princess, 2, High Sultan, Sultana, 4, Dervish, Dervash, 6, Grand Sultan, Radiant Queen 
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,    0,  1,  0,     1, Captain, Captain, 2, Lord, Lady, 4, Reverend, Madame, 5, Lawmaker, Lawmaker, 6, Great Father, Great Mother
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0,  1,  0,     1, Great Snake, Great Snake, 2, Shaman, Shamaness, 4, Demagouge, Demi Queen, 5, Serpent King, Snake Queen
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     
Henry VIII,   Elizabeth I,         1, 6, 2, English,     English,     0,  1,  0,     1, Knight, Maid, 5, Royal Senator, Lady, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 3, Mongols,     Mongol,      0,  1, -1,     1, Duke, Duchess, 2, Zarr, Zarrina, 3, Zarputin, Zarpeta, 5, Great Zarr, Great Zarrina
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      0,  0, -1,     1, Warlord, Valkyrie, 2, High Warlord, High Valkyrie, 5, High King, High Queen, 6, Great King, Great Queen
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Furs,
Resin,
Glass,
Cloth,
Ores,
Beer,
Armour,
Dyes,
Wine,
Silk,
Stone,
Spice,
Gems,
Gold,
Marble,
Magicka Gems,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Brotherly
Friendly
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













